The Audio Component represent the basic controls of an audio source, basically corresponding to parts of the « General Settings » of a sound sfx or a voice in Wwise.
This is where you can set up a random pitch, a random high or low pass filter and more for your sound.
The events work in the same way they would work in Wwise, you add actions to them (the actions are linked to the audio component) and they get played depending on the order you put them and/or with special delays when the event is called. So far only 4 actions are done Play/Stop/Pause/Resume.
BASIC WORKFLOW EXAMPLE